



Giant d20, Glow In The Dark (Orange) | 35mm RPG Role Playing Game Die
Put some magic in your next RPG game with a giant Glow In The Dark d20. This opaque orange d20 will glow-in-the-dark when charged. Perfect for D&D, Pathfinder, and all games that require an awesome d20 for perception checks, saving throws and more.
Features
- Giant, 35mm size
- Glow In The Dark Orange
- Numbers inked in black
- Choking Hazard - Not for Children Under 3 Years Old
Note
To get your dice to glow, you first need to charge them. The longer and more intense the charge, the better the glow.
- Remove your dice from the packaging and place beneath a strong light -- the stronger the light and the closer to the light source the better (a table lamp works great).
- Let the dice charge for approximately 10-15 minutes.
- Take the dice to a completely dark room and watch them glow!
- After being energized, the glow effect lasts for about 5-10 minutes, and will slowly weaken. Simply recharge under a strong light to have the dice glow again.
Original: $5.00
-70%$5.00
$1.50Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Put some magic in your next RPG game with a giant Glow In The Dark d20. This opaque orange d20 will glow-in-the-dark when charged. Perfect for D&D, Pathfinder, and all games that require an awesome d20 for perception checks, saving throws and more.
Features
- Giant, 35mm size
- Glow In The Dark Orange
- Numbers inked in black
- Choking Hazard - Not for Children Under 3 Years Old
Note
To get your dice to glow, you first need to charge them. The longer and more intense the charge, the better the glow.
- Remove your dice from the packaging and place beneath a strong light -- the stronger the light and the closer to the light source the better (a table lamp works great).
- Let the dice charge for approximately 10-15 minutes.
- Take the dice to a completely dark room and watch them glow!
- After being energized, the glow effect lasts for about 5-10 minutes, and will slowly weaken. Simply recharge under a strong light to have the dice glow again.


