


Haunted Dice (Red) RPG Role Playing Game Dice Set
Need something spooky for your latest RPG adventure? Then check outĀ Haunted Dice (Red) if you dare! This RPG dice set is perfect for Dungeons and Dragons, Pathfinder, and all games that require polyhedral dice. Includes all your favorites: d4, d6, d8, d10, d%, d12, and d20.
Note
Haunted DiceĀ are a two-tone black andĀ red color.Ā After exposure to light, these dice glowĀ a subtle, eerie orange color when the lights go out.
To get your dice to glow, you first need to charge them. The longer and more intense the charge, the better the glow.
- Remove your dice from the packaging and place beneath a strong light -- the stronger the light and the closer to the light source the better (a table lamp works great).
- Let the dice charge for approximately 10-15 minutes.
- Take the dice to a completely dark room and watch them glow!
After being energized, the glow effect lasts for about 5-10 minutes, and will slowly weaken. Simply recharge under a strong light to have the dice glow again.
Features
- 7 RPG dice Standard, 16mm size
- Two-tone black andĀ red
- Numbers inked in silver
- Dice glow in the dark after exposure to light
- Choking Hazard - Not for Children Under 3 Years Old
Original: $10.05
-70%$10.05
$3.01Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Need something spooky for your latest RPG adventure? Then check outĀ Haunted Dice (Red) if you dare! This RPG dice set is perfect for Dungeons and Dragons, Pathfinder, and all games that require polyhedral dice. Includes all your favorites: d4, d6, d8, d10, d%, d12, and d20.
Note
Haunted DiceĀ are a two-tone black andĀ red color.Ā After exposure to light, these dice glowĀ a subtle, eerie orange color when the lights go out.
To get your dice to glow, you first need to charge them. The longer and more intense the charge, the better the glow.
- Remove your dice from the packaging and place beneath a strong light -- the stronger the light and the closer to the light source the better (a table lamp works great).
- Let the dice charge for approximately 10-15 minutes.
- Take the dice to a completely dark room and watch them glow!
After being energized, the glow effect lasts for about 5-10 minutes, and will slowly weaken. Simply recharge under a strong light to have the dice glow again.
Features
- 7 RPG dice Standard, 16mm size
- Two-tone black andĀ red
- Numbers inked in silver
- Dice glow in the dark after exposure to light
- Choking Hazard - Not for Children Under 3 Years Old




















